I have to create an asymmetric game in blueprint. I got 2 different pawns spawning in each level. Each pawn has to have a specific controller because we need different views, controls and characters. So, spawnActor is the answer to spawn a pawn I assume, but as it is a multiplayer game, we're going threw onPostLogin function belonging to our gameMode. OnPostLogin is giving us a playerController ( the default one I think ). How can I change this one dynamically ? Why can't I cast It into my specific player controller ?
Apologize about my english, kind regards. Yaël.