I am mainly using EvaluateGlobalTransform
to get animation from fbx files. This method works with the humanoid.fbx in the samples\ViewScene directory and another ascii format fbx model that I made in Blender.
However, when I export the same Blender model in binary format and try to get the animation from it, the result is totally wrong. The matrices of every frames that I got by calling EvaluateGlobalTransform
are mostly same. Here are some snippets of the results.(it is too much to print all of them so I wrote them in a file)
I am sure that all the fbx files that I use contain at least one animation stack and can be animated perfectly if you open them in FBX Review.
It is worth mentioning that the size(not storage size but spacial size) of the model I made in Blender is somehow larger in binary format than in ascii format.
Please Help Me! Thanks!