When you are using QObject::setProperty on instance of QObject, it will be saved internally in QObject instance.
As I understand you want to implement it as QMap with value as member variable.
Here how it can be implemented:
testclass.h
#ifndef TESTCLASS_H
#define TESTCLASS_H
#include <QObject>
#include <QMap>
#include <QColor>
class TestClass : public QObject
{
Q_OBJECT
public:
explicit TestClass(QObject *parent = 0);
// mutators
void setColor(const QString& aName, const QColor& aColor);
QColor getColor(const QString &aName) const;
private:
QMap<QString, QColor> mColors;
};
#endif // TESTCLASS_H
testclass.cpp
#include "testclass.h"
TestClass::TestClass(QObject *parent) : QObject(parent)
{
}
void TestClass::setColor(const QString &aName, const QColor &aColor)
{
mColors.insert(aName, aColor);
}
QColor TestClass::getColor(const QString &aName) const
{
return mColors.value(aName);
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
#include <QDebug>
#include "testclass.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
TestClass testClass;
testClass.setColor("entry1Color", Qt::green);
qDebug() << testClass.getColor("entry1Color");
return a.exec();
}
But also, it can be useful to check for how QMap works and which limitations for pairs it has.