After setting gl_type
as system_gles2
to use the Mali implement of the egl, it will crash in display.cc(55)
at starting up, and the error msg seemed so be EGL_BAD_NATIVE_WINDOW
, from the guideline in cobalt guideline, there need to set gl_typeto support egl, but it does not works, so is there any other things which need to be done to support egl?
~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.5.3 |~~~~~~~~~~~~~~~~~~~~~~~~~~
(c) 2001-2010 The world wide DirectFB Open Source Community
(c) 2000-2004 Convergence (integrated media) GmbH
----------------------------------------------------------------
[0101/001609:ERROR:user_log.cc(32)] Not implemented reached in static bool base::UserLog::IsRegistrationSupported()
[2531:969391044:WARNING:thread_set_name.cc(36)] Thread name "StorageManager SQL" was truncated to "StorageManager "
[0101/001609:FATAL:display.cc(55)] Check failed: 0x3000 == eglGetError() (12288 vs. 12299)
Caught signal: SIGABRT (6)
<unknown> [0xb5acb4d8]
<unknown> [0xb5acc8a4]
SbSystemGetErrorString [0xbca1c]
logging::LogMessage::~LogMessage() [0x7f348]
logging::LogMessage::~LogMessage() [0x7f348]
logging::LogMessage::~LogMessage() [0x7f348]