I have two figures, one in the visible area of my canvas and one outside (on the right). It is not possible to make a connection because I can't reach the other figure. Is it possible to autoscroll, to the right while creating a connection so I can connect to that figure?
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Unfortunately you will have to handle the scrolling on your own. Try something like this
var canvas = new draw2d.Canvas("canvas_id");
var scrollElement = canvas.getScrollArea();
var viewArea = new draw2d.geo.Rectangle(
scrollElement.scrollLeft(), scrollElement.scrollTop(),
scrollElement.width() * canvas.zoomFactor, scrollElement.height() * canvas.zoomFactor);
var outputLocator = new draw2d.layout.locator.OutputPortLocator();
var port = figure.createPort("output", outputLocator);
port.on('drag', function(){
if (!viewArea.contains(port.getBoundingBox())) {
// -- the port has moved off the visible area of the canvas so scroll the view.
}
})

Thomas Kagan
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Hi Thomas, I didn't manage it with above code but created another solution. By using a different connection router and a own canvas policy i'm able to readout the mouse position and scrollbars off my canvas. With that code i can create an autoscroll option. – Dreqnoid Jun 09 '17 at 08:04
0
Canvas policy:
var myScroll = draw2d.policy.canvas.CanvasPolicy.extend ({ NAME: 'myScroll',
init: function() {
this._super();
},
onMouseMove: function(the, mouseX, mouseY, shiftKey, ctrlKey) {
this._super(the, mouseX, mouseY, shiftKey, ctrlKey);
if (mouseX>the.getWidth()-100+the.getScrollLeft()) {
$buffer = $("#canvas").scrollLeft();
$treshold = 10;
$("#canvas").scrollLeft($buffer+$treshold);
}
}

Dreqnoid
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