I managed to write a demo displaying a 3D model on TextureView and the model can move according to the sensors of the phone. The 3D engine is wrote by C++ and what I need to do is giving the SurfaceTexture of TextureView to the 3D engine. The engine calls the function ANativeWindow_fromSurface to retrieve a native window and draw 3D model on it. 3D engine is not the key point I want to talk about in this question.
Now I want to record the moving 3d model to a video. One way is using GL_TEXTURE_EXTERNAL_OES texture just like grafika, make 3D engine draw frames to the oes texture and draw the texture content to screen after every call of updateTexImage().But for some restrictions, I am not allowed to use this way.
I plan to use the SurfaceTexture of TextureView directly. I think functions such as attachToGLContext() and detachFromGLContext() will be useful for my work.
Could anyone give me some advices?