What are the possible ways to reconstruct a 3D dense model from a 3D sparse set of points. I tried interpolation but The 3D scene includes different objects in different groups of depths. What can I do to distinguish the objects?
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Your question is too broad. Can you simplify the problem and/or be more specific about what objects are in the scene? What have you tried so far? Do you have a visualization of one or more samples of these sparse sets of points that you could share here? – Rethunk Feb 28 '17 at 04:15
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I would start from Ball Pivoting. Once you get a single Mesh representing different objects you can easily separate them using a triangle adjacency graph.

abenci
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