So here is a subclass of LinearLayoutManager
that operates the way I described:
public class PageVisibleLinearLayoutManager extends LinearLayoutManager {
public PageVisibleLinearLayoutManager(Context context) {
super(context);
}
public PageVisibleLinearLayoutManager(Context context, int orientation, boolean reverseLayout) {
super(context, orientation, reverseLayout);
}
public PageVisibleLinearLayoutManager(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
private boolean pageVisible = true;
void setPageVisible(boolean pageVisible) {
boolean change = (this.pageVisible != pageVisible);
this.pageVisible = pageVisible;
if(change) requestLayout();
}
@Override
public void onLayoutChildren(RecyclerView.Recycler recycler, RecyclerView.State state) {
if(pageVisible) {
super.onLayoutChildren(recycler, state);
} else {
removeAndRecycleAllViews(recycler);
}
}
}
It works nicely and gives up its views if requested. As dsh mentioned, it is important to mark adjacent pages as being on screen (and I really don't know why setOffscreenPageLimit
doesn't limit the number of pages loaded as expected). My previous solution was to use ViewStub
and inflate a page only when it was on screen or adjacent. The layout manager method is slightly faster upon initial turning to an unloaded page, but ViewStub
has the advantage of pages staying in memory once loaded (making subsequent scrolling more smooth), so I decided to stick with that.
Thank you all. Next question...