I am trying to scale down a Bitmap that contains transparency. Unfortunately, all three methods I've tried result in white where there should be full transparency. I would like to maintain the transparency.
The bitmap I am scaling is always square, so my functions assume that:
private static Bitmap scale1(int edge, final Bitmap res) {
int factor =
edge == 0 ? Fixed32.ONE : Fixed32.div(res.getHeight(), edge);
Bitmap scaled = PNGEncodedImage.encode(res).
scaleImage32(factor, factor).getBitmap();
return scaled;
}
private static Bitmap scale2(int edge, final Bitmap res) {
Bitmap val = new Bitmap(edge,edge);
val.createAlpha(Bitmap.ALPHA_BITDEPTH_8BPP);
res.scaleInto(val, Bitmap.FILTER_BILINEAR);
return val;
}
private static Bitmap scale3(int edge, final Bitmap res) {
Bitmap val = new Bitmap(edge,edge);
val.createAlpha(Bitmap.ALPHA_BITDEPTH_8BPP);
Graphics g = new Graphics(val);
int[] pathX = new int[] {0, 0+edge, 0+edge, 0};
int[] pathY = new int[] {0, 0, 0+edge, 0+edge};
byte[] pathPointTypes = new byte[] {
Graphics.CURVEDPATH_END_POINT,Graphics.CURVEDPATH_END_POINT,
Graphics.CURVEDPATH_END_POINT,Graphics.CURVEDPATH_END_POINT};
int factor =
edge == 0 ? Fixed32.ONE : Fixed32.div(res.getHeight(), edge);
g.drawTexturedPath(pathX, pathY, pathPointTypes, null,
0, 0, factor, Fixed32.toFP(0), Fixed32.toFP(0), factor, res);
return val;
}