I am testing different technologies around, choosing the next platform I'd like to create my next simple game with, now it's Unity's turn.
The ability to export to WebGL is a paramount for me. I created a simple test game in Unity, exported it to WebGL and got... 25MB js file and 10MB data file! Looks like I am doing something wrong, perhaps, there is some sort of "dead code elimination" configuration check box I didn't check.. isn't there? I hope there is...