I am implementing with ActionCable a chat inside my game room (game). Here is my code so far:
app/channels/game_channel.rb:
class GameChannel < ApplicationCable::Channel
def subscribed
stream_from "game_channel_#{params[:game]}"
end
def unsubscribed
# Any cleanup needed when channel is unsubscribed
end
def speak (data)
ActionCable.server.broadcast("game_channel_#{params[:game]}", data)
end
end
app/assets/javascripts/channels/game.js.erb:
<% Game.all.each do |game| %>
App['game' + <%=game.id%>] = App.cable.subscriptions.create({channel: 'GameChannel', game: <%= game.id %>}, {
received: function(data) {
alert(message)
},
setGameId: function(gameId) {
this.gameId = gameId
},
speak: function(data) {
this.perform('speak'), message => data['message']
}
});
<% end %>
When I send the commands:
App.game1.speak (message: "Test1", player: 1, game:1)
--> Alerts Msg:"Test1" @ Game 1.
App.game2.speak (message: "Hello", player: 2, game:2)
--> Alerts Msg "Hello" @ Game 2, AND @ Game 1 it alerts the msg: "Test1" again.
How to fix this, only showing the message @ the updated game, without updating at others game's room?
Server is displaying:
17:03:01 web.1 | GameChannel is transmitting the subscription confirmation
17:03:01 web.1 | GameChannel is streaming from game_channel_2
17:03:01 web.1 | GameChannel is transmitting the subscription confirmation
17:03:01 web.1 | GameChannel is streaming from game_channel_1
17:03:06 web.1 | GameChannel#speak
17:03:06 web.1 | [ActionCable] Broadcasting to game_channel_1: {"action"=>"speak"}
17:03:06 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_1)
17:03:06 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_1)
17:03:11 web.1 | GameChannel#speak
17:03:11 web.1 | [ActionCable] Broadcasting to game_channel_2: {"action"=>"speak"}
17:03:11 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_2)
17:03:11 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_2)