I have made a game using the Libgdx framework and deployed it to Google Play Store over a month ago. Now I want to deploy it to the Apple app store but the libgdx wiki is not updated on how to deploy to the iOS since RoboVM is discontinued. I am aware of the Intel Multi-OS engine which is supposedly is an alternative to deploy libgdx app to iOS, but I cannot find any tutorials or resources for beginners on how to setup or use it. Can someone provide me clear steps on how to deploy my app to iOS?
PS: I bought a used iMac (4GB ram, with SSD) for this purpose since I heard that it is a requirement to have an OSX machine to make iOS app.