getX()
and getY()
return position of actor in local coordinate. You can transform this position into stage's coordinate.
Actor having method localToStageCoordinates(Vector2 localCoords)
that transforms the specified point in the actor's coordinates to be in the stage's coordinates
Create a class level Variable for local position.
Vector2 localPos= new Vector2();
set value in that localPos and
localPos.set(myActor.getX(),myActor.getY());
Vector2 stagedPos=group.localToStageCoordinates(localPos);
stagedPos.x
and stagedPos.y
is your requirement.
Test
public class TestGame extends Game implements InputProcessor{
Stage stage;
Image image;
Group group;
Vector2 vector2=new Vector2();
@Override
public void create() {
stage=new Stage();
group=new Group();
Gdx.input.setInputProcessor(this);
image=new Image(new Texture("image/base.png"));
image.setPosition(100,100);
group.addActor(image);
stage.addActor(group);
System.out.println("Initial Position of Actor : "+image.getX()+" And "+image.getY());
}
@Override
public void render() {
super.render();
Gdx.gl.glClearColor(1,1,1,1);
gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.draw();
stage.act();
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
stage.getViewport().update(width,height);
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
System.out.println("Actor Position Before moveBy on Group is : "+image.getX()+" And "+image.getY());
group.moveBy(50,50);
System.out.println("After moveBy applied on Group, Actor Position is : "+image.getX()+"And"+image.getY());
vector2.set(image.getX(),image.getY());
Vector2 stageCord=group.localToStageCoordinates(vector2);
System.out.println("Position with Stage Cord. is : "+stageCord.x+" And "+stageCord.y);
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}
Output is :
Initial Position of Actor : 100.0 And 100.0
Actor Position Before moveBy on Group is : 100.0 And 100.0
After moveBy applied on Group, Actor Position is : 100.0 And 100.0
Position with Stage Cord. is : 150.0 And 150.0