Another simple option to use would be:
WindowsMediaPlayer myplayer = new WindowsMediaPlayer();
string mp3FileName = "music.mp3";
myplayer.URL = AppDomain.CurrentDomain.BaseDirectory + mp3FileName;
myplayer.controls.play();
This will play the MP3 from the directory that your executable is located in. It is also important to note that no reflection is needed, which can add unnecessary performance cost.
As a follow up to the comment about embedding the MP3 as a resource, the following code can be implemented once it has been added:
Assembly assembly = Assembly.GetExecutingAssembly();
string tmpMP3 = AppDomain.CurrentDomain.BaseDirectory + "temp.mp3";
using (Stream stream = assembly.GetManifestResourceStream("YourAssemblyName.music.mp3"))
using (Stream tmp = new FileStream(tmpMP3, FileMode.Create))
{
byte[] buffer = new byte[32 * 1024];
int read;
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
{
// Creates a temporary MP3 file in the executable directory
tmp.Write(buffer, 0, read);
}
}
WindowsMediaPlayer myplayer = new WindowsMediaPlayer();
myplayer.URL = tmpMP3;
myplayer.controls.play();
// Checks the state of the player, and sends the temp file path for deletion
myplayer.PlayStateChange += (NewState) =>
{
Myplayer_PlayStateChange(NewState, tmpMP3);
};
private static void Myplayer_PlayStateChange(int NewState, string tmpMP3)
{
if (NewState == (int)WMPPlayState.wmppsMediaEnded)
{
// Deletes the temp MP3 file
File.Delete(tmpMP3);
}
}