I have a Unity WEBGL Project, which is about 130MB big. I think that is not that much.
On my PCs and MacBooks everything runs very fine and smooth. Startup time is about 10 sec.
But on some PCs it takes over 20 min to download (with 50Mbit/s), and then the game has a fps about 10-15.
I don't know what is causing this big loading times at the beginning on some PCs. They have all a good internet connection.
Can you maybe give me a tip or something, how to optimize this?
Thanks!