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I'm trying to use ARToolkit and Unity to create a standalone Windows application. I'm able to let it work in Unity editor following instructions on ARToolkit official website.

When I click on Build Settings -> Build for Windows platform I obtain the .exe file but when I try to launch it I see the content of the camera but it seems not to be able to detect the marker.

Is there any particular setting to allow recignition of marker in a deployed Windows application?

I'm afraid that it's not able to find the marker specs. How can I debug if the marker recognition is working correctly? (e.g. adding some log code).

I've already checked to have selected the correct scene as explained in this post.

I've also tried the ARToolkit base example without success.

During the building process an error regarding vcredist.exe appears (shown below) but I've already installed vcredist for Visual Studio 2013 and I don't think it's related to the problem because the camera opens correctly.

FileNotFoundException: ../Desktop/test/test_Data/Plugins/vcredist.exe does not exist
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Francesco Argese
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1 Answers1

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I solved in this manner:

  • changing the scene used for deployment as explained in this post;
  • deleting old generated Unity project;
  • rebuilding project.

Previously I was building in the same directory the .exe and, probably, there was something that was not updated correctly.

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