In my game,I am planning to use Pixmap for drawing rectangle.Game logic is based on changing the size,angle,position etc of this rectangle object in a dynamic way. Will Pixmap create any performance issues to the android game when I use it to implement the main game logic?
I have to change the properties of the rectangle object created by the pixmap frequently .Then how it will affect the entire game performance? Do I have to find some other way to implement my requirements?Is it worth using Pixmaps ?
How it will differ if use sprite scale and rotation etc to manipulate image instead of using Pixmap?