I'm trying to render 3D model on a dedicated server (which obviously doesn't have any screen). Until now my different attempt (using blender) led me to the conclusion that CPU rendering is far too long for what i want. My scene is very simple, only a textured sphere and a camera turning around to record it. The quality of the Opengl render in the blender's viewport is far enough for what i want. I have the opportunity to switch to a GPU server ( with additional costs ).
So my questions are, is it possible to use openGL to render a video on a server that doesn't have a screen nor a Xorg server ? If that's the case, which technology should I look for ? Does the rendering time will be as fast as in a classic openGL program (or at least generate 25 frames per seconds) ? During my research I heard about mesa3D and EGL, but as a novice I don't know if I should continue looking that way.