I am involved in a virtual-reality project using the HTC Vive device, Unity and the SteamVR SDK used to communicate with the Vive.
Thanks to the joysticks, the final user must draw some shapes (for example a circle) and the movements begin when he presses a joysticks' button.
From all the generated data (output from the joysticks), how could I detect a circle ?
Do you have some documentation on this ?