I have a very particular circumstance in which I need to be able to extend the length of a pipe by a particular magnitude. I've tried various methods - none of which work. They include:
Pipe.Location.Move(XYZ fVector); //This moves a Pipe element by the specified vector
XYZ.Add(XYZ source); //I have no idea what this does, but it didn't move my XYZ variable that was my pipe end point
...And I know there's more things I've tried, but I can't recall them at the moment. I've searched online and have come up empty-handed as well. If anyone knows of a good way to extend a Pipe's length by any means, it would be a monumental help!