I am trying to get histogram calculation. Everything works fine, except following method shows an immense memory leak when profiled in Instruments.
Every time following method is called, it uses 200-300 MB of memory and never releases:
func histogramCalculation(_ imageRef: CGImage) -> (red: [UInt], green: [UInt], blue: [UInt]) {
var inBuffer = vImage_Buffer()
vImageBuffer_InitWithCGImage(
&inBuffer,
&format,
nil,
imageRef,
UInt32(kvImageNoFlags))
let alpha = [UInt](repeating: 0, count: 256)
let red = [UInt](repeating: 0, count: 256)
let green = [UInt](repeating: 0, count: 256)
let blue = [UInt](repeating: 0, count: 256)
let alphaPtr = UnsafeMutablePointer<vImagePixelCount>(mutating: alpha) as UnsafeMutablePointer<vImagePixelCount>?
let redPtr = UnsafeMutablePointer<vImagePixelCount>(mutating: red) as UnsafeMutablePointer<vImagePixelCount>?
let greenPtr = UnsafeMutablePointer<vImagePixelCount>(mutating: green) as UnsafeMutablePointer<vImagePixelCount>?
let bluePtr = UnsafeMutablePointer<vImagePixelCount>(mutating: blue) as UnsafeMutablePointer<vImagePixelCount>?
let rgba = [redPtr, greenPtr, bluePtr, alphaPtr]
let histogram = UnsafeMutablePointer<UnsafeMutablePointer<vImagePixelCount>?>(mutating: rgba)
let error : vImage_Error = vImageHistogramCalculation_ARGB8888(&inBuffer, histogram, UInt32(kvImageNoFlags))
if (error == kvImageNoError) {
return (red, green, blue)
}
return (red, green, blue)
}
What could be wrong here.....