Im trying to learn how to access and use the camera on IOS devices, trufully i cant find all that much info on it, at least not thats up to date or useful to learn at a beginner level.
Regardless, I've tried the below code but nothing happens when I click the button to open the camera it just freezes and does nothing, am i missing something or have i done something wrong?
import UIKit
import MobileCoreServices
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var myImg: UIImageView!
var newMedia: Bool!
@IBAction func cameraRoll(_ sender: Any) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.savedPhotosAlbum){
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerControllerSourceType.photoLibrary
imagePicker.mediaTypes = [kUTTypeImage as String]
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
newMedia = false
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let mediaType = info[UIImagePickerControllerMediaType] as! NSString
self.dismiss(animated: true, completion: nil)
if mediaType.isEqual(to: kUTTypeImage as String){
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
myImg.image = image
if (newMedia == true) {
UIImageWriteToSavedPhotosAlbum(image, self, #selector(ViewController.image(image:didFinishsavingWithError:contextInfo:)), nil)
} else if mediaType.isEqual(to: kUTTypeMovie as String){
//vid support
}
}
}
func image(image: UIImage, didFinishsavingWithError error: NSErrorPointer, contextInfo:UnsafeRawPointer){
if error != nil {
let alert = UIAlertController(title: "Save Failed", message: "Failed to save image", preferredStyle: UIAlertControllerStyle.alert)
let cancelAction = UIAlertAction(title: "OK", style: .cancel, handler: nil)
alert.addAction(cancelAction)
self.present(alert, animated: true, completion: nil)
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
self.dismiss(animated: true, completion: nil)
}
@IBAction func takePhoto(_ sender: Any) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.camera){
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerControllerSourceType.photoLibrary
imagePicker.mediaTypes = [kUTTypeImage as String]
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
newMedia = false
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
}