I get this error when I'm building my application for iOS. Scripting backend is set to IL2CPP and architecture is universal. I know that a plugin in my project uses the zxing library, which is causing this error. I don't get any errors when I'm building for android but can't get the ios build. Is there any other way to build except removing the plugin?
Failed running C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed" -l none -c link -x "C:\Program Files\Unity\Editor\Data\Tools\native_link.xml" -f "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed..\platform_native_link.xml" -x "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -d "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\cscanner.dll" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\Google.ProtocolBuffers.dll" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\Google.ProtocolBuffers.Serialization.dll" -a "C:\Users\Koray\Source\Repos\NewJoyiOS\NewJoyiOS\Temp\StagingArea\Data\Managed\NativeToolkitWP8.dll"
stdout: Fatal error in Mono CIL Linker Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'zxing.unity, Version=0.12.0.0, Culture=neutral, PublicKeyToken=null' at Mono.Linker.LinkContext.Resolve (IMetadataScope scope) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.ProcessReferences (Mono.Cecil.AssemblyDefinition assembly, Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, System.String assemblyName) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.Process () [0x00000] in :0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Driver.Run () [0x00000] in :0 at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0 stderr:
UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:66) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable
1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable
1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185) UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136) UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable
1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(String[], String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:465) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:293) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditor.HostView:OnGUI()