My real example is quite big, so I will use a simplified one. Suppose I have a data-type for a rectangle:
struct Rectangle {
int width;
int height;
int computeArea() {
return width * height;
}
}
And another type that consumes that type, for example:
struct TwoRectangles {
Rectangle a;
Rectangle b;
int computeArea() {
// Ignore case where they overlap for the sake of argument!
return a.computeArea() + b.computeArea();
}
};
Now, I don't want to put ownership constraints on users of TwoRectangles
, so I would like to make it a template:
template<typename T>
struct TwoRectangles {
T a;
T b;
int computeArea() {
// Ignore case where they overlap for the sake of argument!
return a.computeArea() + b.computeArea();
}
};
Usages:
TwoRectangles<Rectangle> x;
TwoRectangles<Rectangle*> y;
TwoRectangles<std::shared_ptr<Rectangle>> z;
// etc...
The problem is that if the caller wants to use pointers, the body of the function should be different:
template<typename T>
struct TwoRectangles {
T a;
T b;
int computeArea() {
assert(a && b);
return a->computeArea() + b->computeArea();
}
};
What is the best way of unifying my templated function so that the maxiumum amount of code is reused for pointers, values and smart pointers?