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I am using PSTools to run a VR enabled Unity executable from a remote computer. The command looks for the executable directly on the target PC's file system (psexec \remotecomputer -i -s "c:/Users/me/Desktop/Build/TestMall.exe"), where the .exe and the _Data files are stored. It's not copied over the network.

The executable launches ok, except that the VR capabilities are ignored (no tracking and nothing displayed in Oculus Rift). Now, if I run the same .exe directly from the target PC, it works perfectly fine in Rift.

Maybe there are some special arguments that I should consider, when I send the running command remotely?

Anyone had a similar problem? Any help much appreciated.

redarahel
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1 Answers1

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Try changing the architecture type on build window.

clemens
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