I have a sequence where i spawn a obstacle and then wait for a random amount of time, but if I run the game and for example the first random delay 1.4 seconds, but its not just for the first delay it's just all the time 1.4 and it doesn't change (it doesn't have to be 1.4 it's just an example). I have tried to make a function which has a random return value but its doesn't work. I have no idea how i could solve this. Here's my Code for the function with the random return value. If it helps obstSwitch() is the function that creates the Obstacle:
func getRandomDelay() ->Double {
let randomNumber = arc4random_uniform(20) + 5
let randomDelay: Double = Double(randomNumber) / 10
print(randomDelay)
return randomDelay
}
and heres the function that get's called when the game started:
func gameStarted() {
gameAbleToStart = false
moveLine()
scoreTimer()
let runObstSwitch = SKAction.run {
self.obstSwitch()
}
let wait = SKAction.wait(forDuration: getRandomDelay())
let sequence = SKAction.sequence([runObstSwitch, wait])
self.run(SKAction.repeatForever(sequence))
}