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I'm working on a project to read set text phrases from a running game's on-screen console (via a periodic screenshot) in real time.

Example on-screen Minecraft console screenshot:

img

Would this be best done with an OCR library? Or can I out perform OCR by searching for set pixels on a scanline (using C#) as I have set phrases (pixel patterns/strings?) to search for? If so can any graphics gurus point me in the right direction.

Edit: This needs to work on Windows 7

quantum
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    If you're pulling console data from Minecraft, this is stored in a log. Even a single player instance runs a "server", which is how Open to LAN works. That's what you want to read, not attempt OCR in realtime on a pixellated font. http://www.minecraftforum.net/forums/support/server-support/server-administration/1923720-how-to-check-my-server-logs – CDove Jan 23 '17 at 19:58
  • @user1895086 Minecraft is just an example. My target games don't have a log file. – quantum Jan 23 '17 at 20:29

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