int main() {
struct lottery *array;
array = (struct lottery *)malloc(3000 * sizeof(struct lottery));
int opt, counter;
menu1();
scanf("%d", &opt);
if (opt == 1)
Load(array, &counter);
else
exit("0");
menu2();
counter--;
scanf("%d", &opt);
while (opt != 7) {
switch (opt) {
case 1:
Save(array);
break;
case 2:
Enterd(array, &counter);
printf("%d\n", counter);
break;
}
menu2();
scanf("%d", &opt);
}
return 0;
}
void Enterd(struct lottery *a, int *count) {
struct lottery *b;
int x;
(*count)++;
x = *count;
printf("Your new data will have an ID of %d\n",x);
a[x].aa = x;
b = (struct lottery *)realloc(a, x * sizeof(struct lottery));
if (b == NULL) {
printf("Memory could not be allocated for your new input.Program will now exit...\n");
exit("0");
}
a = b;
printf("What is the date of your new draw?\n");
scanf("%d/%d/%d", &a[x].date1.day, &a[x].date1.month, &a[x].date1.year);
printf("Now please insert the 5 non-joker numbers\n");
scanf("%d%d%d%d%d", &a[x].n1, &a[x].n2, &a[x].n3, &a[x].n4, &a[x].n5);
printf("What is the 'Joker' number of this draw?\n");
scanf("%d", &a[x].joker);
printf("Your input is now complete.");
}
I am writing a protect about some lottery files. I have this problem in my function which is adding more data to the lottery array. Whenever x
contains 1989, my realloc
call returns NULL
. I set x
to be 1985 and i
could add 4 more inputs to the array, but whenever x
is 1989, it still returns NULL
. My question is: is there something wrong with the code or I am still running out of memory?