I am creating a scene where I use a box to represent a room and different models within that box. When I enable lighting, my models light up fine but the room itself (the inside of the box) does not light up, or rather it is darker than it should be. Is it because I am trying to light up the inside of a cube? I am sure the normals are correct. Please let me know what you think!
I suppose the normals aren't correct but how do I go about finding the correct normals for inside of the cube. Currently, I am only passing the center point of each face into the normalf function.