For my LibGdx project,I have assets including single images and sprite sheets for animation.I know it is efficient to pack everything in to a single atlas.
But when it comes to sprite sheets,how can I pack it?Do I have to use a single sprite sheet or single images of a sprite sheet while packing? Eg:I have a sprite sheet named 'snake' with 4 frames. also I have snake frames in snake_01,snake_02,snake_03 and snake_04.
Which one is the better way?