I was trying to create a save system for a game I'm creating. I found a simple idea on how to do it using pickle but I came across some problems. First, I had a problem with:
TypeError: write() argument must be str, not bytes
This was easily solved by using 'wb' instead of 'w' but this brought up the problem I have now. I tried looking it up but the answers were too complex for me to deal with or not explained well enough so now I'm stuck with this.
if (Save == "YES"):
import pickle
data = {'HP':HP,
'lvl':lvl,
'Xp':Xp,
'BaseAttack':BaseAttack,
'BaseDefense':BaseDefense,
'BaseDodge':BaseDodge,
'Weapontype':Weapontype,
'Clothingtype':Clothingtype,
'Weapon':Weapon,
'Attack':Attack,
'Clothes':Clothes}
with open('savefile','wb')as f:
pickle.dump(data,f)
Load = input("Would You Like To Load YES/NO:, ")
if (Load == "YES"):
import pickle
with open('savefile')as f:
data = pickle.load(f)
Here is the error:
TypeError: a bytes-like object is required, not 'str'
How can I change the file if I can't load it?