I made a score counter and if has player start level 1 and if has win,counter is keep working to next level.( Level = frame ) it's not exist any issue so far.
But when player has choice to level from menu and start level 2,counter is not work.Level 2 start from to frame 116.I get a "NaN" error.
I write a code like this scrore frame 1
var Scorecounter:Number = 0;
And Score_t1 it's a dynamic text.Use counter code on frame one
function checkButtonsone():void
{
if(fisoneclicked21 && fistwoclicked)
{
Scorecounter = Scorecounter + 10;
Score_t1.text = (Scorecounter).toString();
acmessage.visible = true;
acmessage.play();
gotoAndPlay(116);//LEVEL 2
}
}
and on level 2
function checkButtonponelev2():void
{
if(fish1clickedleveltwo && fishtwoclickedleveltwo &&
fishthreeclickedleveltwo)
{
Scorecounter = Scorecounter + 10;
Score_t1.text = (Scorecounter).toString();
famessage.visible = true;
famessage.play();
}
}
I'm not using keyframe beetwen two levels.So score frame continue until last frame.(285)