I'm having a problem with SaveFIleDialog, i followed a few steps from stackoverflow. The problem is when i dont use SaveFileDialog but this:
private void SaveImage(Canvas canvas, string fileName)
{
RenderTargetBitmap renderBitmap = new RenderTargetBitmap(4646, 3890, 1500d, 1500d, PixelFormats.Pbgra32);
canvas.Measure(new Size((int)canvas.Width, (int)canvas.Height));
canvas.Arrange(new Rect(new Size((int)canvas.Width, (int)canvas.Height)));
renderBitmap.Render(canvas);
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
using (FileStream file = File.Create(fileName))
{
encoder.Save(file);
}
}
and call it in the save button event, it works. but when i use it like this:
private void SaveImage(Canvas canvas, string fileName)
{
RenderTargetBitmap renderBitmap = new RenderTargetBitmap(4646, 3890, 1500d, 1500d, PixelFormats.Pbgra32);
canvas.Measure(new Size((int)canvas.Width, (int)canvas.Height));
canvas.Arrange(new Rect(new Size((int)canvas.Width, (int)canvas.Height)));
renderBitmap.Render(canvas);
SaveFileDialog s = new SaveFileDialog();
s.FileName = "Pic";
s.DefaultExt = ".png";
s.Filter = "Picture files (.png)|*.png";
Nullable<bool> result = s.ShowDialog();
if (result == true)
{
string filename = s.FileName;
}
}
it doesn't save the file at all. Any advice? What am I doing wrong?