I'm working on an OpenGL project, and I'm looking for a triangulation/tessellation functionality. I see a lot of references to the GLUtessellator
and related gluTess*
functions (e.g., here).
I'm also using GLFW, which repeats over and over again in its guides that:
GLU has been deprecated and should not be used in new code, but some legacy code requires it.
Does this include the tessellation capability? Would it be wise to look into a different library to create complex polygons in OpenGL?