Now I'm developing simple network game with unity c#. Please give me some advise.
My Condition
- I have limited time to develop server (less than 2 weeks)
- I'm fluent at JAVA and c#.
- I'm new to game server programming.
Requirement
- Concurrent users with local network (~ 10), latency is not a problem
- Shooting game (enemy's movment and user's status has to be tracked with real time)
Possible Solution
- start from nothing (eg. websocket server with JAVA(spring) or csharp) - this stackoverflow answer will be good start point
- unity-multiplay : I tested it, and easy. but don't know how exactly work.
- other platform such as photon engine(https://www.photonengine.com/en/OnPremise)
Any comment will be welcome to me. Thank you.