1) TypeScript is optionally typed. That means there are ways around the strictness of the type system. The any
type allows you to do dynamic typing. This can come in very handy if you know what you are doing, but of course you can also shoot yourself in the foot.
This code will compile:
var x: string = <any> 1;
What is happening here is that the number
1 is casted to any
, which to TypeScript means it will just assume you as a developer know what it is and how you to use it. Since the any
type is then assigned to a string
TypeScript is absolutely fine with it, even though you are likely to get errors during run-time, just like when you make a mistake when coding JavaScript.
Of course this is by design. TypeScript types only exist during compile time. What kind of string you put in JSON.parse
is unknowable to TypeScript, because the input string only exists during run-time and can be anything. Hence the any
type. TypeScript does offer so-called type guards. Type guards are bits of code that are understood during compile-time as well as run-time, but that is beyond the scope of your question (Google it if you're interested).
2) Serializing and deserializing data is usually not as simple as calling JSON.stringify
and JSON.parse
. Most type information is lost to JSON and typically the way you want to store objects (in memory) during run-time is very different from the way you want to store them for transfer or storage (in memory, on disk, or any other medium). For instance, during run-time you might need lookup tables, user/session state, private fields, library specific properties, while in storage you might want version numbers, timestamps, metadata, different types of normalization, etc. You can JSON.stringify
anything you want in JavaScript land, but that does necessarily mean it is a good idea. You might want to design how you actually store data. For example, an iso string looks pretty, but takes a lot of bytes. If you have just a few that does not matter, but when you are transferring millions a second you might want to consider another format.
My advise to you would be to define interfaces for the objects you want to save and like moment create a .toJson
method on your model object, which will return the DTO (Data Transfer Object) that you can simply serialize with JSON.stringify
. Then on the way back you cast the any
output of JSON.parse
to your DTO and then convert it back to your model with a factory function or constructor of your creation. That might seem like a lot of boilerplate, but in my experience it is totally worth it, because now you are in control of what gets stored and that gives you a lot of flexility to change your model without getting deserialization problems.
Good luck!