The short answer:
The extension method ToDictionary is defined like this:
static member ToDictionary<'TSource,_,_>(source,_,_)
but is called like this:
source.ToDictionary<'TSource,_,_>(_,_)
The long answer:
This is the F# type signature of the function you are calling from msdn.
static member ToDictionary<'TSource, 'TKey, 'TElement> :
source:IEnumerable<'TSource> *
keySelector:Func<'TSource, 'TKey> *
elementSelector:Func<'TSource, 'TElement> -> Dictionary<'TKey, 'TElement>
But I only specified two regular parameters: keySelector and elementSelector. How come this has a source parameter?!
The source parameter is actually not put in the parenthesis, but is passed in by saying x.ToDictionary, where x is the source parameter. This is actually an example of a type extension. These kinds of methods are very natural in a functional programming language like F#, but more uncommon in an object oriented language like C#, so if you're coming from the C# world, it will be pretty confusing. Anyway, if we look at the C# header, it is a little easier to understand what is going on:
public static Dictionary<TKey, TElement> ToDictionary<TSource, TKey, TElement>(
this IEnumerable<TSource> source,
Func<TSource, TKey> keySelector,
Func<TSource, TElement> elementSelector
)
So the method is defined with a "this" prefix on a first parameter even though it is technically static. It basically allows you to add methods to already defined classes without re-compiling or extending them. This is called prototyping. It's kinda rare if you're a C# programmer, but languages like python and javascript force you to be aware of this. Take this example from https://docs.python.org/3/tutorial/classes.html:
class Dog:
tricks = [] # mistaken use of a class variable
def __init__(self, name):
self.name = name
def add_trick(self, trick):
self.tricks.append(trick)
>>> d = Dog('Fido')
>>> e = Dog('Buddy')
>>> d.add_trick('roll over')
>>> e.add_trick('play dead')
>>> d.tricks # unexpectedly shared by all dogs
['roll over', 'play dead']
The method add_trick is defined with self as a first parameter, but the function is called as d.add_trick('roll over'). F# actually does this naturally as well, but in a way that mimics the way the function is called. When you declare:
member x.doSomething() = ...
or
member this.doSomething() = ...
Here, you are adding function doSomething to the prototype (or class definition) of "x"/"this". Thus, in your example, you actually have three type parameters, and three regular parameters, but one of them is not used in the call. All you have left is to declare the key selector function, and the element selector function, which you did. That's why it looks weird.