Can you please help me with this problem, I'm adding FMOD to UNITY and want to change my music when Player gets damage, from FMOD side is OK, but in Unity it gives me an error: NullReferenceException: Object reference not set to an instance of an object MusicControl.Update () (at Assets/MusicControl.cs:
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using FMOD.Studio;
public class MusicControl : MonoBehaviour {
[FMODUnity.EventRef]
public string explosion = "event:/EXPLOSION";
[FMODUnity.EventRef]
public string shoot = "event:/SHOOT SOUND";
[FMODUnity.EventRef]
public string menuMusic = "event:/MENU MUSIC";
int val;
public FMOD.Studio.EventInstance musicEv;
public FMOD.Studio.ParameterInstance musicPar;
void Start()
{
}
//music for menu, I'm call this function when my stage starts(menu game)
public void MenuMusic()
{
musicEv = FMODUnity.RuntimeManager.CreateInstance(menuMusic);
musicEv.start();
}
//music for level 1, I'm call this function when my stage starts(level game)
public void LevelMusic()
{
musicEv = FMODUnity.RuntimeManager.CreateInstance(menuMusic);
musicEv.setParameterValue("FIGHT MUSIC", 100f);
musicEv.getParameter("HEALTH", out musicPar);
musicPar.setValue(100);
musicEv.start();
}
//I'm call this function when stages is close up
public void StopMusic()
{
musicEv.stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
}
// I'm take current Health from Player script
void Update()
val = GameObject.Find("Player").GetComponent<Player>().stats.curHealth;
musicPar.setValue(val); //Unity gives me an error - NullReferenceException: Object reference not set to an instance of an object MusicControl.Update () (at Assets/MusicControl.cs:147)
}
}
Thanks for advance