I'm attempting at making a very simple game where you move up and down to dodge projectiles but I'm at a stand still where I cannot seem to figure out how to add a scrolling background.
What I'm going for is just a looped scrolling background that doesn't stop until the game ends to give the illusion of movement/flying. Any help?
import pygame
pygame.init()
screen = pygame.display.set_mode((720, 229))
clock = pygame.time.Clock()
bck = pygame.image.load('background.png')
class Box(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("goku.png")
self.rect = self.image.get_rect()
self.rect.centerx = 50
self.rect.centery = 50
self.dx = 5
self.dy = 5
def update(self):
self.move()
self.wrap()
def move(self):
k = pygame.key.get_pressed()
if k[pygame.K_a]:
self.rect.centerx -= self.dx
if k[pygame.K_d]:
self.rect.centerx += self.dx
if k[pygame.K_w]:
self.rect.centery -= self.dy
if k[pygame.K_s]:
self.rect.centery += self.dy
def wrap(self):
if self.rect.left > screen.get_width():
self.rect.right = 0
if self.rect.right < 0:
self.rect.left = screen.get_width()
if self.rect.top > screen.get_height():
self.rect.bottom = 0
if self.rect.bottom < 0:
self.rect.top = screen.get_height()
def main():
loop = True
clock = pygame.time.Clock()
box = Box()
allSprites = pygame.sprite.Group(box)
while loop:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
loop = False
screen.blit(bck, (0, 0))
allSprites.update()
allSprites.draw(screen)
pygame.display.flip()
if __name__ == '__main__':
main()