iPad Pro simulators are so slow that they become practically useless when running my cocos2dx game. Theoretical FPS displayed is 60, but all animations take minutes instead of seconds (e.g. 30 seconds instead of a fraction of a second).
I made sure 100 times that Slow Animations are turned off on my simulator.
I've found this topic: iOS Simulator games run very slow (low fps) where the reasons for possible poor simulator performance are explained, but:
- First, I can't deduce HOW slow their simulators are (they complain about bad FPS, my theoretical fps is good (???)). I'm getting the impression that they are able to test something while I am not
- Second, I need a solution to this problem as I need to test my stuff on an ipad pro 12.9 inch and I don't have the funds to buy one for tests now :) . However, I am thinking on getting a better macbook.
I am using Macbook Air 2014 with 4GB RAM. Do you think this might be the reason? Can anyone tell me whether they are using ipad pro simulators when testing their games (Cocos, Unity, SpriteKit?), and if you get decent speed, then what are your Mac specs that might affect performance (processor, RAM?)