I have a class defined like this: This is not all complete and probably won't compile.
class Server
{
public:
Server();
~Server();
class Worker
{
public:
Worker(Server& server) : _server(server) { }
~Worker() { }
void Run() { }
void Stop() { }
private:
Server& _server;
}
void Run()
{
while(true) {
// do work
}
}
void Stop()
{
// How do I stop the thread?
}
private:
std::vector<Worker> _workers;
};
My question is, how do I initialize the workers array passing in the outer class named Server.
What I want is a vector of worker threads. Each worker thread has it's own state but can access some other shared data (not shown). Also, how do I create the threads. Should they be created when the class object is first created or externally from a thread_group.
Also, how do I go about shutting down the threads cleanly and safely?
EDIT:
It seems that I can initialize Worker like this:
Server::Server(int thread_count)
: _workers(thread_count), Worker(*this)), _thread_count(thread_count) { }
And I'm currently doing this in Server::Run to create the threads.
boost::thread_group _threads; // a Server member variable
Server::Run(){
for (int i = 0; i < _thread_count; i++)
_threads.create_thread(boost::bind(&Server::Worker::Run, _workers(i)));
// main thread.
while(1) {
// Do stuff
}
_threads.join_all();
}
Does anyone see any problems with this? And how about safe shutdown?
EDIT: One problem I have found with it is that the Worker objects don't seem to get constructed! oops. Yes they do I need a copy constructor on the Worker class.
But oddly, creating the threads results in the copy constructor for Worker being called multiple times.