Does anyone have any suggestions on how to deal with fast moving objects missing collisions in Unity. I am creating a breakout game for mobile and discovered that when the paddle is moved very fast then it misses the collision with the ball. I changed the collision to continuous detection but that throws up weird behaviour such as paddle being pushed down on collision.
I also tried playing around with the dontgothrough script to make it work for 2D colliders without success. Anyone have any suggestions?