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When i run my app on ios 10 device and xcode 8 i'm getting the following message in debug console. Can any one know why this is happening

ERROR /BuildRoot/Library/Caches/com.apple.xbs/Sources/VectorKit/VectorKit-1230.32.8.29.9/GeoGL/GeoGL/GLCoreContext.cpp 1763: InfoLog SolidRibbonShader: ERROR /BuildRoot/Library/Caches/com.apple.xbs/Sources/VectorKit/VectorKit-1230.32.8.29.9/GeoGL/GeoGL/GLCoreContext.cpp 1764: WARNING: Output of vertex shader 'v_gradient' not read by fragment shader

il_raffa
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Firas Cherif
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  • Would you be able to post your vertex and fragment shader source, or at least their inputs and outputs ? – MrDanTheMan Dec 24 '16 at 02:02
  • I have a same problem with the app that contains MapView. – Shinichi Dec 29 '16 at 15:26
  • This is clearly a problem with iOS as I have the most basic concept app with a map running on the 10.2 simulator and I get the same error. No error with 9.x simulator. – Aaron Bratcher Jan 05 '17 at 11:42
  • @AaronBratcher I would love to agree with you but... on my app everywhere I got this warning on the simulator make the app crash on a real iPhone 6s with ios 9.01 – Jaime Agudo Jan 08 '17 at 19:25

1 Answers1

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The error is related to the Simulator's rendering methods & framework, as opposed to those of a real device.

The issue should not reproduce on a real device.

Please see a full answer here

Community
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rrpinc
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