Here is some brief codes of my project, in which I'd like to display a Unity3D model to do something.
public class MainActivity extends FragmentActivity{
protected UnityPlayer mUnityPlayer;
@Override
protected void onCreate(Bundle savedInstanceState) {
...
getWindow().setFormat(PixelFormat.RGBX_8888);
mUnityPlayer = new UnityPlayer(this);
...
mTestImageButton = ***;
mTestImageButton.setOnClickListener(mTestImageButtonClickListener);
}
private ImageButton mTestImageButton;
private View.OnClickListener mTestImageButtonClickListener = new
View.OnClickListener() {
@Override
public void onClick(View v) {
showUnity3D_dialog(v);
//showUnity3D_popupwindow(v);
}
};
private void showUnity3D_dialog(View v) {
Dialog dialog = new Dialog(v.getContext(), R.style.move_dialog);
dialog.setContentView(mUnityPlayer);
Window window = dialog.getWindow();
window.setWindowAnimations(R.style.move_dialog);
WindowManager.LayoutParams lp = window.getAttributes();
window.setGravity(Gravity.RIGHT | Gravity.BOTTOM);
lp.width = 1179;
lp.height = WindowManager.LayoutParams.MATCH_PARENT;
window.setFlags(WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE);
window.setAttributes(lp);
dialog.setOnDismissListener(new DialogInterface.OnDismissListener() {
@Override
public void onDismiss(DialogInterface dialog) {
}
});
dialog.setCanceledOnTouchOutside(true);
dialog.show();
mUnityPlayer.resume();
}
private void showUnity3D_popupwindow(View v) {
PopupWindow pop = new PopupWindow(mUnityPlayer, 1000, 800);
pop.setBackgroundDrawable(new BitmapDrawable());
pop.setFocusable(true);
pop.setOutsideTouchable(false);
pop.setOnDismissListener(new PopupWindow.OnDismissListener() {
@Override
public void onDismiss() {
}
});
pop.showAtLocation(v, Gravity.BOTTOM, 0, 0);
mUnityPlayer.resume();
}
}
As codes above, I tried to display a Unity3D-model in a PopupWindow, but the result makes me a bit confused, since there is nothing on screen when I called showUnity3D_popupwindow(v).
But when I called showUnity3D_dialog(v), the model by Unity3D shows.
I really can't understand what caused such scenario, and how can I display my model in a PopupWindow in android? Or, is it an impossible task?
I have my project under Android 4.3 & Unity 5.4.0.
Thanks a lot.