I've tearing my hair out! I got this working, thought 'i can afford not to save a version of this', then i .. broke the 'build'.
The line myImageData = context.getImageData(0, 0, canvas.width, canvas.height);
seems to breaking this, as an alert will work before, but not after it.
The image itself is loading.
Any and all suggestions welcomed ^_^ I'm at tether's end, and going to get RSI from kicking myself soon.
var myImageData;
var image_var = new Image();
image_var.onload = function () {
canvas.width = image_var.width;
canvas.height = image_var.height;
context.drawImage(image_var, 0, 0, image_var.width, image_var.height);
myImageData = context.getImageData(0, 0, canvas.width, canvas.height);
alert('');
}
image_var.src = "example1.jpeg";