When building a game with SpriteKit, with a platformer game (like Doodle Jump for example), is it preferable to move the camera up, or the background nodes down ?
What is the standard practice in other frameworks ?
When building a game with SpriteKit, with a platformer game (like Doodle Jump for example), is it preferable to move the camera up, or the background nodes down ?
What is the standard practice in other frameworks ?
MOVE THE CAMERA!!!
One of the weirdest things about 2D game engines is that it often takes them a series of versions to get a camera.
They should be born with them.
SpriteKit was no different, it took forever to get a camera.
Now that it has one, never ever think of not using it.
Will make your life a million times simpler.
I can think of no exceptions, but look forward to being proven wrong.
move background was HOTFIX until proper cam support added.
use the cam. its easy and fun. no reason to not imo.