I am currently attempting to generate two random (whole) numbers at once for a game I am making. I am trying to randomly generate a start and end tile. When I do this though, my two randomly generated numbers are always the same. I understand this is probably just because they are being called calculated to close together, but I can't find any information that works on how to get two different random numbers. my code is quite simple (in c#):
float startTile = Mathf.Ceil(Random.Range(1.0f, 8.0f));
float endTile = Mathf.Ceil(Random.Range(1.0f, 8.0f));
Thank you in advance!
Edit
This was marked as a duplicate question, where the answer for the old question was:
Random rand = new Random();
int t = rand.next(x,x2);
Unless I'm doing something incorrect, I am unable to even use the rand.Next(x,x1) function within unity.
The actual code:
private void SpawnStartandEndTiles()
{
Random rand = new Random();
int t = rand.N //<Next is not an option
//Other misc. Code that uses the random numbers
}
Please let me know if I am just not getting something with how the Random function works.
Thanks so much.