I need some help with rendering a NURBS surface in webGL. Some days ago our professor assigned us to draw with NURBS a flag and to animate it. We have to use webGL (and cannot trhee.js...). I have no idea on how to proceed (even though I know the theory about NURBS and tessellation more or less). Any hint?
Disclaimer: I'm not asking for a solution. It's against the rules and I want to get it myself. I just need to be pointed on the right direction.
Thanks in advance