I want to simulate perspective distortion of boxes and rectangles. My goal is to warp the box and image, as if the camera is being tilted and moved. But I don't really follow how to use the PerspectiveCamera.
When I set the fixedEyeAtCameraZero
to false
, I can see the box and image on screen. But changing the window size causes weird orthographic perspective changes that aren't realistic.
On the other hand when I set fixedEyeAtCameraZero
to true
, all I see is a blank window.
Here's the code, with the offending flag at line 51.
package sample;
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.shape.Box;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
public class Example_Box extends Application {
@Override
public void start(Stage stage) {
//Drawing a Box
Box box2 = new Box();
//Setting the properties of the Box
box2.setWidth(100.0);
box2.setHeight(100.0);
box2.setDepth(100.0);
//Setting the position of the box
box2.setTranslateX(30); //450
box2.setTranslateY(90);//150
box2.setTranslateZ(300);
//Setting the drawing mode of the box
box2.setDrawMode(DrawMode.LINE);
//Drawing an Image
Image image = new Image("Lenna.png");
ImageView imageView = new ImageView(image);
imageView.setTranslateX(200);
imageView.setTranslateY(150);
imageView.setTranslateZ(200);
//imageView.getTransforms().add(new Rotate(30, 50, 30));
//Creating a Group object
Group root = new Group(box2, imageView);
//Creating a scene object
Scene scene = new Scene(root, 600, 300);
//Setting camera
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.setTranslateX(30);
camera.setTranslateY(0);
camera.setTranslateZ(-100);
camera.setRotationAxis(new Point3D(1,0,0));
scene.setCamera(camera);
//Setting title to the Stage
stage.setTitle("Drawing a Box");
//Adding scene to the stage
stage.setScene(scene);
//Displaying the contents of the stage
stage.show();
}
public static void main(String args[]){
launch(args);
}
}