Looking to create a program that will probably use an unnecessary number of FBOs, is there an upper limit on how many can be created in a single instance?
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1Just object names via `glGenFramebuffers()`? Or fully-renderbuffer-populated FBOs? – genpfault Dec 13 '16 at 14:57
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I'm using depth-textures rather than renderbuffers, but yeah, as fully populated as it gets I assume. – Strawhare Dec 13 '16 at 14:59
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@jhauberg, that question asks about the maximum size for a single framebuffer, I want to have multiple different framebuffers – Strawhare Dec 13 '16 at 15:00
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3Why would you make a program that has an "unnecessary number" of *anything*? – Nicol Bolas Dec 13 '16 at 16:07
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I'm sorry; you're right (i've deleted the comment). But the answer is basically the same. There's no specification for a maximum- so you're likely just limited by available ram/vram. – jhauberg Dec 14 '16 at 09:27
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With thanks going to @jhauberg on his clarification, it would seem that there is technically no upper limit as such, only a limit based on available hardware.

Strawhare
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